Alright team, lets get to it! I'm literally opening Crewfaux now and getting us an encounter to talk about! Initial Thoughts: Flank deployment with Extraction is already going to make this a very up close and personal game. With a control the center Strategy, Flank deployment means that many models can make it to the... Continue Reading →
The Deployment Flip: Unspoken Power of Deploying First
I think it's interesting that there isn't currently a way to manipulate your deployment flips, though if it was as rare as Ill Omens it could really be overpowered. What can I do when I constantly get forced to deploy first? First off, I think winning the deployment flip deserves more thought than simply letting... Continue Reading →
Game Theory: Cooperating Effectively
Game Theory: the branch of mathematics concerned with the analysis of strategies for dealing with competitive situations where the outcome of a participant's choice of action depends critically on the actions of other participants
Game 1: Turn 2 – So it Begins
Greetings reader! Alan here, Picking up where we left off from turn 1, lets take a look at how the board looks. As you may notice the colors are different, it was suggested to me that they should be a bit different to stand out more and I agree! Gameplay Notes: Analysis Section Below So... Continue Reading →