Hey there, Tonight I want to discuss something that's come up since my application for Henchman was approved. Alternate Game Modes. Ways to get new players to learn different aspects of the game in small chunks to make it easier to pickup. (These are demo ideas more or less) One of the most popular I... Continue Reading →
The Deployment Flip: Unspoken Power of Deploying First
I think it's interesting that there isn't currently a way to manipulate your deployment flips, though if it was as rare as Ill Omens it could really be overpowered. What can I do when I constantly get forced to deploy first? First off, I think winning the deployment flip deserves more thought than simply letting... Continue Reading →
Game Theory: Cooperating Effectively
Game Theory: the branch of mathematics concerned with the analysis of strategies for dealing with competitive situations where the outcome of a participant's choice of action depends critically on the actions of other participants
Game 1: Turn 2 – So it Begins
Greetings reader! Alan here, Picking up where we left off from turn 1, lets take a look at how the board looks. As you may notice the colors are different, it was suggested to me that they should be a bit different to stand out more and I agree! Gameplay Notes: Analysis Section Below So... Continue Reading →