In our very small (but recently growing) local meta, model discussion comes up all the time, with a heavy discussion on the applications and usefulness of said model in previous or future gameplay. This has recently led us onto a recurring topic of crutch models and how they effect play. What is a crutch model?... Continue Reading →
Losing Ground 2017: Getting The Most Out of a Loss
Joe here, Going into our first tournament, I had a few big thoughts running through my head. First, this was going to be my first opportunity to play opponents other than Alan, but by no means my first Faux-deo. After upwards of 30 games in the 7 months we've been playing, I am moderately confident... Continue Reading →