One aspect of Malifaux that can be tricky to get down (and seems to happen randomly for me), is identifying the important models in your opponent’s crew. Part of this obviously goes hand in hand with their scheme selection, but sometimes you can make decent guesses by knowing the basic idea of their models.
For example, if your opponents list looks like this:
You can see that they really only have one scheme runner (that they want to be scheme running). The silurid, should they choose to accept, with its leap is able to do claim jump on its own. It’s important to keep in mind that often times big beaters are just that – beaters – and can have zero affect on scoring points. Unless you can deny with them.
Killing the Silurid in the above list now puts the player in a tough spot where they have to go out of their way, and spend AP they weren’t planning on spending, on schemes.
I played against this list and was able to kill the Silurid on turn one. My opponent was then forced to use his Doppleganger and Stitched Together to do claim jump. In the later turns this actually prevented the Stitched from killing anything, because it couldn’t leave where it was and still get claim jump points.
Moral of the morning post: Pay attention during crew reveal. Think of the schemes. Think if the strat. Should you get baited into a wet noodle fight between beaters? Or should you focus on the smaller more insignificant seeming models.